This project involves the design of an educational game CGS Brain Busters that can be used to reinforce the fundamentals of critical subject areas in the science, technology, engineering, and mathematics (STEM) fields.

CGS Brain Busters allows the user to be able to identify educational elements and upon correct identification the user is be rewarded with the opportunity to attack an opponent or block an opponent's attack. During gameplay, statistics are calculated to measure the player's performance. These statistics include how many elements the player correctly identified along with the time it took for the player to complete each level. This data can then be used by teachers to identify where the areas of weakness in their students' performance.

© 2014 Creative Gaming & Simulation at Norfolk State University
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