It is common to see students spending endless hours playing games while the same is not imaginable studying for a test. Games are engaging and fun and it is worthwhile researching their use in education. They provide the ability to process information quickly, utilize parallel processing and visual processing techniques, improve data organization, critical thinking and problem solving skills. These are just a few skills gained through playing games. This project involves the development of the Materials Education Game (MEG) for the XBOX360 gaming console.

An environment has been developed for use in a Materials science educational game. The environment uses the principles of gaming for teaching a core concept in Materials Engineering -identification and association of atomic structures. Autodesk's 3dsMax was used for the graphics generation and animation. Microsoft's XNA is being used to implement the gaming algorithms.

© 2014 Creative Gaming & Simulation at Norfolk State University